Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules

  • Authors:
  • Osamu Izuta;Toshiki Sato;Sachiko Kodama;Hideki Koike

  • Affiliations:
  • University of Electro-Communications, JP;University of Electro-Communications, JP;University of Electro-Communications, JP;University of Electro-Communications, JP

  • Venue:
  • Proceedings of the 1st Augmented Human International Conference
  • Year:
  • 2010

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Abstract

In our project, we created a new ball, "Bouncing Star" (Hane-Boshi in Japanese), comprised of electronic devices. We also created augmented sports system using Bouncing Star and a computer program to support an interface between the digital and the physical world. This program is able to recognize the ball's state of motion (static, rolled, thrown, bound, etc.) by analyzing data received through a wireless module. The program also tracks the ball's position through image recognition techniques. On this system, we developed augmented sports applications which integrate real time dynamic computer graphics and responsive sounds which are synchronized with the ball's characteristics of motion. Our project's goal is to establish a new dynamic form of entertainment which can be realized through the combination of the ball and digital technologies.