Training for Physical Tasks in Virtual Environments: Tai Chi
VR '03 Proceedings of the IEEE Virtual Reality 2003
Training in Peacekeeping Operations Using Virtual Environments
IEEE Computer Graphics and Applications
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Cyclone Uppercut, a boxing game for an immersive environment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Setting the best view of a virtual teacher in a mixed reality physical-task learning support system
Journal of Systems and Software
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Traditionally, students can undergo performance training by imitating teachers' motions and improving their moves by following teachers' advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student's performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.