Bio-sensing systems and bio-feedback systems for interactive media arts
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Sonic City: the urban environment as a musical interface
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
E-mic: extended mic-stand interface controller
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Exploring ambient sound techniques in the design of responsive environments for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Real-time snowboard training system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Saltate!: a sensor-based system to support dance beginners
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Wearable automatic feedback devices for physical activities
BodyNets '09 Proceedings of the Fourth International Conference on Body Area Networks
Context-aware support for self-directed ubiquitous-learning
International Journal of Mobile Learning and Organisation
Motor learning using a kinematic-vibrotactile mapping targeting fundamental movements
MM '11 Proceedings of the 19th ACM international conference on Multimedia
An investigation into the use of tactile instructions in snowboarding
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
International Journal of Computer Games Technology
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We have developed new sound feedback for powerful karate training with pleasure, which enables to extract player's movement, understand player's activities, and generate them to sounds. We have designed a karate training environment which consists of a multimodal room with cameras, microphones, video displays and loud speakers, and wearable devices with a sensor and a sound generator. Experiments have been conducted on ten Karate beginnners for ten months to examine the effectiveness to learn appropriate body action and sharpness in basic punch called TSUKI. The experimental results suggest the proposed sound feedback and the training environments enable beginners to achieve enjoyable Karate.