Human-centered design considered harmful
interactions - Ambient intelligence: exploring our living environment
Human-Centered Multimedia: Culture, Deployment, and Access
IEEE MultiMedia
Human-centered multimedia: representations and challenges
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Note-taker: enabling students who are legally blind to take notes in class
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
VibroGlove: an assistive technology aid for conveying facial expressions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Note-taker 2.0: the next step toward enabling students who are legally blind to take notes in class
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Motor learning using a kinematic-vibrotactile mapping targeting fundamental movements
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Vibrotactile feedback of motor performance errors for enhancing motor learning
Proceedings of the 20th ACM international conference on Multimedia
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Human-Centered Multimedia Computing (HCMC) has emerged as a field of computational science where human-centered principles of design are core to the creation of multimedia systems. Today's multimedia technologies still largely cater to the "able" population, largely ignoring those with disabilities or "adding-on" accessibility features after development rather than incorporating the principles as an integral system component at the conceptualization and design stages. We propose a methodology to enrich HCMC through inspirations from disabilities, deficits and impairments. We propose a three dimension model, and illustrate how disabilities research can result in a broader impact. Although HCMC does address adaptability to some extent, continuous co-adaptation between the user and machine is important for improved effectiveness and efficiency. We therefore introduce the concept of person-centeredness and Person-Centered Multimedia Computing (PCMC). Through understanding individual users' needs, we can better design and facilitate seamless and implicit co-adaptation in next-generation multimedia technologies. We present three case studies that illustrate the usefulness of the person-centeredness approach.