Human-Centered Computing, Online Communities, and Virtual Environments
IEEE Computer Graphics and Applications
Human-centered design of a distributed knowledge management system
Journal of Biomedical Informatics - Special issue: Human-centered computing in health information systems. Part 1: Analysis and design
Supporting Social Interaction with Smart Phones
IEEE Pervasive Computing
Human-Centered Multimedia: Culture, Deployment, and Access
IEEE MultiMedia
Human-centered ontology engineering: The HCOME methodology
Knowledge and Information Systems
Modeling context in haptic perception, rendering, and visualization
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Learning and perceiving colors haptically
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Human-centered multimedia: representations and challenges
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
A wearable wireless RFID system for accessible shopping environments
BodyNets '08 Proceedings of the ICST 3rd international conference on Body area networks
Augmented virtual reality for laparoscopic surgical tool training
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
MSIADU '09 Proceedings of the 1st ACM SIGMM international workshop on Media studies and implementations that help improving access to disabled users
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Hi-index | 0.00 |
The paradigm of human-centered multimedia computing (HCMC) has emerged recently as a result of the increasing emphasis on integrating the concept of human-centeredness in various aspects of multimedia computing. While many theories have been proposed to advance this paradigm, it is our belief that a complete understanding of the issues surrounding HCMC requires capturing a complementary (yet enriching) perspective through inspirations drawn from studying human disabilities and deficits. In this paper, we present the need for understanding human deficiencies in sensory, neural, and cognitive sensing/actuations which could reveal innate components of human interaction that benefits researchers, designers and developers of new multimedia solutions. We illustrate how technologies that were started with assistive and rehabilitative goals have broader impacts to the general population. More importantly, this opens up new research issues that would otherwise not have been seen when the focus is only on the 'able' population. The study and understanding of the disabilities and deficits leads to a better understanding of human requirements in any human machine interaction which is important in advancing the vision and core principles of HCMC.