Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fostering conversation after the museum visit: a WOZ study for a shared interface
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Group reactions to visual feedback tools
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Designing conversation-context recommendation display to support opportunistic search in meetings
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Overt or subtle? Supporting group conversations with automatically targeted directives
Proceedings of the 19th international conference on Intelligent User Interfaces
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In this paper we propose a new type of system explicitly aimed at influencing immediate behavior in an informal, non goal-oriented co-located small group. The state of the group dynamics is automatically assessed in order for the system to continuously plan and deploy minimalist strategies using evocative means to influence behavior, rather than explicit recommendations. A key aspect of our approach is that the main "interaction channel" is left for direct human-to-human interaction, while no large conscious elaboration effort nor actions are meant by the user toward the interface. We present here the concept and a working implementation of a prototype system targeted to a museum scenario. The system has the form of a table in the museum café, and is aimed at inducing a group of friends to talk about the content of their visit to the museum.