eLearning and fun

  • Authors:
  • Lisa Neal;Ray Perez;Diane Miller

  • Affiliations:
  • eLearn Magazine, Lexington, MA;Office of Naval Research, Arlington, VA;Aptima, Inc., Woburn, MA

  • Venue:
  • CHI '04 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2004

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Abstract

eLearning is becoming more prevalent for education and training, yet many online courses are poorly designed. Some are little more than electronic versions of paper-based materials; others attempt to replicate a traditional classroom offering; while others follow an instructional design approach used for classroom instruction. As a result, the reputation of online courses is not good and the exception, rather than the rule, is a well-designed course that effectively teaches a topic to its target students.In this Special Interest Group (SIG), we will look at one aspect of eLearning: making online courses engaging and fun. "Fun and pleasure are elusive concepts" [1] and there is no consensus on how to design enjoyable experiences [2]. Engagement is accepted as important in online learning but is similarly elusive. We will look at how courses can be designed to increase enjoyment; if fun can increase motivation, engagement, and retention; how multimedia, games, entertainment, and fun are related; and the impact of peers, instructors, mentors, and support staff on fun with respect to the learning experience.