Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Reality mining: sensing complex social systems
Personal and Ubiquitous Computing
Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks
ACM Transactions on Computer-Human Interaction (TOCHI)
Graph Comparison Using Fine Structure Analysis
SOCIALCOM '10 Proceedings of the 2010 IEEE Second International Conference on Social Computing
Engaging children in longitudinal behavioral studies through playful technologies
Proceedings of the 12th International Conference on Interaction Design and Children
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Equal access to education has recently been declared by the United Nations a basic human right [14]. However, despite the substantial attention given to inclusive education in recent years, researchers have criticized a lack of empirical evidence on how exclusion is manifested in student behavior. Recent development in sensor technology and social network analysis techniques can provide a new perspective to the impact of educational practices through the measurement of students' social interactions. In this paper we outline our research agenda that aims at a) measuring the current stand as well as the impact of inclusive educational interventions using sensor technology and sociometric analysis, and b) challenging pupils' perceptions of diversity with the aim of eliminating discriminatory behaviors in primary schools using persuasive games.