Communications of the ACM
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
User Interaction Design for Secure Systems
ICICS '02 Proceedings of the 4th International Conference on Information and Communications Security
Why Johnny can't encrypt: a usability evaluation of PGP 5.0
SSYM'99 Proceedings of the 8th conference on USENIX Security Symposium - Volume 8
A usability study and critique of two password managers
USENIX-SS'06 Proceedings of the 15th conference on USENIX Security Symposium - Volume 15
Improving text passwords through persuasion
Proceedings of the 4th symposium on Usable privacy and security
Lessons from Brain Age on password memorability
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
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Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwords. Instead, we found design elements that encouraged users to continually perform cognitive tasks that would otherwise be tedious. This paper discusses these elements using existing Persuasive Technology principles, and explores how they could be leveraged to make computer security tasks easier and more engaging.