Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
The UX Book: Process and Guidelines for Ensuring a Quality User Experience
The UX Book: Process and Guidelines for Ensuring a Quality User Experience
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In an era of increasing need for educated workers, higher costs of education, and emergence of virtual universities appealing to worldwide markets, new tablet-based online learning solutions are inevitable. The Learning Machine project of 2012 combines information design with persuasion design and seeks to change learning behavior in the short- and in the long-term. This paper explains the development of its user interface.