Integrating UX with scrum in an undergraduate software development project
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 30th European Conference on Cognitive Ergonomics
Theory and practice in ux research: uneasy bedfellows?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 31st European Conference on Cognitive Ergonomics
Reflections on experience-driven design: a case study on designing for playful experiences
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Reconsidering the notion of user experience for human-centered design
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
The urgent communication system for deaf and language dysfunction people
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
The learning machine: mobile UX design that combines information design with persuasion design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
The travel machine: mobile UX design that combines information design with persuasion design
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Communication Design Quarterly Review
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This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in HCI concepts and theory. The authors will guide you through the UX lifecycle process, including contextual inquiry and analysis, requirements extraction, design ideation and creation, practical design production, prototyping, and UX evaluation. Development activities are linked via handoffs between stages as practitioners move through the process. The lifecycle template concept introduced in this book can be tailored to any project environment, from large enterprise system development to commercial products. Students and practitioners alike will come away with knowledge and understanding of how to create and refine interaction designs to ensure a quality user experience. For more information see theuxbook.com*A very broad approach to user experience through its components-usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process *Universal applicability of processes, principles, and guidelines-not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage *Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction *Real-world stories and contributions from accomplished UX practitioners *A practical guide to best practices and established principles in UX *Alifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget.