Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive technology for leisure and health: development of a personal navigation tool
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive story table: promoting exchange of life history stories among elderly in institutions
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive pillboxes: improving medication adherence with personal digital assistants
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive GERONtechnology: reaping technology's coaching benefits at older age
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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The motivationally positive property of technologies has both a functional and an attractiveness component. The first one concerns the use of interactive technology to encourage or discourage specific behaviours by controlling the conditions under which they occur. Riding a motorcycle for the excitement, is a good example of the second component. Gerontechnology, as a service of human health and well-being during development and aging, has been defined in 1991. After 15 years it is time to view the persuasiveness of current and future practices to focus our behaviour and attitude towards a lifespan with enlarged vitality and independence.