ACM SIGCHI Bulletin - a supplement to interactions - A supplement to interactions
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
eLearn
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In this Special Interest Group (SIG), we will look at one aspect of eLearning: how to make online learning fun. Taking an online course is often far from a fun experience. Fun should ideally enhance and not interfere with learning by turning it into gaming. Fun has the potential to mitigate some of the drawbacks of eLearning, such as isolation. Fun is itself an elusive concept [7] and there is no consensus on how to design enjoyable experiences [10]. Engagement is accepted as important in online learning but is similarly elusive. In the SIG, we will discuss and define fun with respect to eLearning, looking at innovative approaches to online course design; if fun can increase motivation, engagement, and retention; and how multimedia, games, entertainment, and fun are related.