Well-being to "well done!": the development cycle in role-playing games

  • Authors:
  • Pippin Barr;Rilla Khaled;James Noble;Robert Biddle

  • Affiliations:
  • Computer Science Department, Victoria University of Wellington, New Zealand;Computer Science Department, Victoria University of Wellington, New Zealand;Computer Science Department, Victoria University of Wellington, New Zealand;Human-Oriented Technology Lab, Carleton University, Canada

  • Venue:
  • PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
  • Year:
  • 2006

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Abstract

Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of "avatar development" in popular-role playing games can be applied to the design of persuasive well-being games.