Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Power explorer: a casual game style for encouraging long term behavior change among teenagers
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Home, habits, and energy: examining domestic interactions and energy consumption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
PINC: persuasion, influence, nudge & coercion through mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CarbonCulture at DECC: digital engagement for sustainability at work
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Changing human behaviours using persuasive technology has been a focus of the CHI community in recent years. Much of this research aims to change behaviour through feedback of information. This is predicated on the fact that raising awareness will drive changes in behaviour, but psychological research shows that in the case of highly habitual behaviours this form of intervention is unlikely to be effective. We present a prototype device, the Stroppy Kettle, a targeted behavioural intervention aiming to break users' habitual kettle overfill behaviours, by breaking the link between habitual behaviour and goal attainment.