Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding and designing cool technologies for teenagers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Power ballads: deploying aversive energy feedback in social media
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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Interventions that aim to motivate students in halls of residence to engage in more eco-friendly behaviour face a number of unique problems. Specifically, a large portion of university accommodation provides utilities such as electricity, water and gas at fixed cost as part of tenancy contracts. In the absence of financial motivators, energy interventions for special groups such as students require a stronger focus on participatory and experience design to understand the design implications of successful technology-led energy interventions. This work presents the findings of a thematic analysis drawn from a large corpus of qualitative design challenge data including focus groups, questionnaires and interviews. Findings provided design insights for developing 'cool' and engaging energy interventions for students.