Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Developing and Validating Trust Measures for e-Commerce: An Integrative Typology
Information Systems Research
Design patterns for sociality in human-robot interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
ICSR'10 Proceedings of the Second international conference on Social robotics
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In this paper we present a study of how touch may be used as a way of inducing trust in the meeting with a teleoperated android, the Geminoid-DK. The use of haptics with Gestalt-based 'Balance Theory' is used as a persuasive design of the interaction between human and robot. Balance theory includes both cognition and affect as factors influencing motivated behavior, subsequently effecting judgments of trustworthiness. Haptic interactions have both conscious and unconscious implications for the receiver in this interaction, which we demonstrate by an experimental set-up, as well as through questionnaires and interview.