Designing for usability: key principles and what designers think
Communications of the ACM
A rational design process: How and why to fake it
IEEE Transactions on Software Engineering
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Developing the Blacksburg electronic village
Communications of the ACM
Evolving the scope of user-centered design
Communications of the ACM
interactions
Communications of the ACM
Bowling alone: the collapse and revival of American community
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Multimedia fliers: information sharing with digital community bulletin boards
Communities and technologies
Exploring bluetooth based mobile phone interaction with the hermes photo display
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Getting the right design and the design right
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Café life in the digital age: augmenting information flow in a café-work-entertainment space
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Probing communities: study of a village photo display
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
StoryBank: mobile digital storytelling in a development context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social interaction around a rural community photo display
International Journal of Human-Computer Studies
Opportunistic engagement by designing on the street
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Yarely: a software player for open pervasive display networks
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Clearing the virtual window: connecting two locations with interactive public displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
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We present our experiences of using an iterative, prototype-driven approach to developing social systems with the participation of communities, inspired by probe-based methodologies. This approach is illustrated by our attempts to design and understand the role of situated display technologies in a rural community, which has led to the development of a photo display and digital notice board, guided by the community's involvement.