Proceedings of the 17th annual ACM symposium on User interface software and technology
Instant Places: Using Bluetooth for Situated Interaction in Public Displays
IEEE Pervasive Computing
Supporting community in third places with situated social software
Proceedings of the fourth international conference on Communities and technologies
Proxemic interactions: the new ubicomp?
interactions
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2012 International Symposium on Pervasive Displays
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Public Displays Invade Urban Spaces
IEEE Pervasive Computing
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In recent years, the steady emergence of digital communication, especially social media, has increased the "placelessness" of inter-person communication practices, i.e., lessening the need to reside co-located in order to communicate. When these communication practices carry over to co-located settings, they introduce redundancy and potentially even harm the co-located context, since use of personal technologies tends to isolate users from their surroundings. In this position paper, we want to raise awareness on how interactive public displays could alleviate this redundancy and potential isolation. We present a model of reinforcing co-located communications, and illustrate it through example use cases.