Envisioning information
Agile software development
Mobile phone programming for multimedia
Proceedings of the 15th international conference on Multimedia
Mobile Python: Rapid prototyping of applications on the mobile platform
Mobile Python: Rapid prototyping of applications on the mobile platform
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Hackers & painters
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This paper discusses device-agnostic technologies and the use of visual mashups in augmenting accessibility in computer supported collaboration. The principles of Design for All (DfA) could be easily taken into software development if participants are allowed to contribute with whatever devices they have at their disposal or are able to use. However, device-agnostic services should rely on open standards, agile development and accessibility guidelines to allow participation of diverse user communities. We present three cases for further considerations of DfA in software development. We aim to promote the learning dimension of the visual tools; the ability of peers to learn and let colleagues learn, collaborate and innovate.