Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sashay: designing for wonderment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the city: the design of a context-aware mobile web site
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Communications of the ACM
Location-based storytelling in the urban environment
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Post-it note art: evaluating public creativity at a user generated art installation
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Digital art: evaluation, appreciation, critique (invited SIG)
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project
Proceedings of the Designing Interactive Systems Conference
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This paper describes MStoryG, a digital art installation to be situated in a future open-air museum. Our goal with MStoryG is to provoke and engage visitors in collaborative storytelling by exploiting the ambiguity that visitors interpret from an airport split-flap display used as a medium for supporting Exquisite Corpse. In order to evaluate our concept we created a software replica of an airport split-flap display, deployed as an interactive public art installation. Visitors tweet, or through an adjacent laptop, contribute to the overall storytelling process by providing a story fragment that appears on the split-flap display for other visitors to read and build on. We argue that in the right conditions ambiguity can trigger curiosity and invite interaction, but special care is needed to avoid confusing and alienating users. Here we report on our ongoing public installation and next steps in deploying MStoryG with the physical board in locus.