ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
COSIT'07 Proceedings of the 8th international conference on Spatial information theory
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Emerging technologies for positioning and context recognition together with advances in mobile computing and wireless communication technology enable the creation of new styles of games that are not only suited to mobile use but also exploit the dynamic context of the user. While spatial aspects and the task of "navigation" have been present in computer games from the beginning this has mostly been in the form of simulation on a fixed display. This paper presents an exploratory study on the use of real world geographic environments for and within games.