Adaptive mixed reality games

  • Authors:
  • Christian Reimann;Volker Paelke

  • Affiliations:
  • Paderborn University, Paderborn;Hannover University, Hannover

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

Emerging technologies for positioning and context recognition together with advances in mobile computing and wireless communication technology enable the creation of new styles of games that are not only suited to mobile use but also exploit the dynamic context of the user. While spatial aspects and the task of "navigation" have been present in computer games from the beginning this has mostly been in the form of simulation on a fixed display. This paper presents an exploratory study on the use of real world geographic environments for and within games.