ARMS: a trading card game using AR technology

  • Authors:
  • Haruhiro Katayose;Kazuhiko Imanishi

  • Affiliations:
  • Kwansei Gakuin University, Hyogo, Japan;Wakayama University, Wakayama, Japan

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Trading card games have become very popular among children all over the world. This paper describes an example of enhancing a trading card game involved with Augmented Reality technologies, the players of which can experience monster summoning and battles, as if they are happening on their own arms.