Using an expressive performance template in a music conducting interface
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Computer Assisted Learning with Card Game in System Design Concept
Advances in Blended Learning
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Augmented reality card game based on user-specific information control
Proceedings of the 20th ACM international conference on Multimedia
Board Game Supporting Learning Prim's Algorithm and Dijkstra's Algorithm
International Journal of Multimedia Data Engineering & Management
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Trading card games have become very popular among children all over the world. This paper describes an example of enhancing a trading card game involved with Augmented Reality technologies, the players of which can experience monster summoning and battles, as if they are happening on their own arms.