An integrated multi-modal actuated tangible user interface for distributed collaborative planning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Through-walls collaboration lets users in the field work in real time with users indoors. The users in the field have first-hand knowledge and context of the current problem, whereas the indoor users have access to reference materials, a global picture, and more advanced technology. This article presents the overall concept and the following working projects: Hand of God, tabletop collaboration technologies, distributive VR/AR, remote active tangible interactions, mobile AR X-ray vision, and input devices for wearable computers.