Backseat gaming: expolaration of mobile properties for fun

  • Authors:
  • Liselott Brunnberg

  • Affiliations:
  • The Interactive Institude, Stockholm, Sweden

  • Venue:
  • CHI '02 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2002

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a prototype developed as part of the Backseat gaming project. The aim of the project is to explore how to make use of moblie properties for developing compelling and fun game experiences. The prototype is developed for use in a highly mobile situation, that of a car passenger and is realized by the use of mobile devices and the users physical location during speed to merge the virtual content and surrounding road context into an augmented reality game.