Backseat gaming: augmented reality with speed

  • Authors:
  • Liselott Brunnberg;Mark Ollila

  • Affiliations:
  • The Interactive Institute, Stockholm, Sweden;University of Linköping, Norrköping Campus, Sweden

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

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Abstract

This sketch presents a prototype developed as part of the Backseat gaming project. The aim of the project is to explore how to make use of mobile properties for developing compelling and fun game experiences. The prototype is developed for use in a highly mobile situation, that of a car passenger and is realized by the use of mobile devices and the users physical location during speed to merge the virtual content and surrounding road context into an augmented reality game. In this research, in addition to location, we also introduce variables such as speed, direction, timing, changing surrounding, fast movement of manipulative objects and multiple entry and exits.