Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Out of the cube: augmented Rubik's cube
International Journal of Computer Games Technology
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Traditional board games encourage social and physical interactions among players. However, there is a lack of visual and auditory fantasies supported by computer games. In this demo we present an tangible augmented reality (AR) board game, called "Jumanji Singapore", to turn Hollywood fantasy into reality. Players are allowed to transport among physical world, 3D AR world, and 3D virtual reality (VR) world. Physical dices are used to directly interact with AR/VR graphics and control the process of the board game. This demo shows an example of tangible AR interface for interactive board game application.