Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Social and physical interactive paradigms for mixed-reality entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hermes@Home: supporting awareness and intimacy between distant family members
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
ACM SIGGRAPH 2007 posters
Player adaptive entertainment computing
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Your dinner's calling: supporting family dinnertime activities
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Celebratory technology: new directions for food research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gamelunch: forging a dining experience through sound
CHI '08 Extended Abstracts on Human Factors in Computing Systems
DinnerWare: why playing with food should be encouraged
CHI '09 Extended Abstracts on Human Factors in Computing Systems
MunchCrunch: a game to learn healthy-eating heuristics
Proceedings of the 8th International Conference on Interaction Design and Children
AmbiKraf: an embedded non-emissive and fast changing wearable display
ACM SIGGRAPH 2009 Emerging Technologies
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Family story play: reading with young children (and elmo) over a distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Design of Interactive e-Care Dining Table for Smart Kitchen
CASON '10 Proceedings of the 2010 International Conference on Computational Aspects of Social Networks
The future of entertainment: how play and engaging experience can contribute to the society
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
International Journal of Human-Computer Studies
Cooking personas: Goal-directed design requirements in the kitchen
International Journal of Human-Computer Studies
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Families have strong desires to have fun together, even at a distance. "Food Media" is an exploration of appropriating food and food activities as a medium for family communication and entertainment, across generations and over a distance. Traditionally, food has always been a social hub which brings people together for communication and entertainment. As the chances for remote families to enjoy shared entertainment are decreasing greatly nowadays, we propose "Food Media" as an intuitive multimodal interaction platform to engage remote people into social communication and entertainment within the telepresent family dinner context. Rather than fancy multimedia or computerized social games, this system breathes interactive entertainment into domestic routine activities of family dining, introduces multi-sensory interactions like touch, smell and taste to support enriched experience of interaction, connects and entertains people over a natural and playful eating experience.