Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Mental Space: Interacting with the Characters of Works of Literature
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Woven Stories as a Cognitive Tool
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Sharing design perspectives through storytelling
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Generated narratives for computer-aided language teaching
eLearn '04 Proceedings of the Workshop on eLearning for Computational Linguistics and Computational Linguistics for eLearning
Usability evaluation of children edutainment software
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Making it personal: end-user authoring of health narratives delivered by virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
A multimodal fusion framework for children's storytelling systems
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Although recent years have seen an explosion in educational technology, there is still a lack of computational tools specifically designed to encourage exploration of identity and communication issues. Storytelling is a good medium for this type of exploration as it enables reflection about the inner world. The paper presents a novel approach to interactive storytelling: SAGE (Storytelling Agent Generation Environment), a construction kit that supports children's creation of their own wise storytellers to interact with. In this system, programming is a vehicle for the transformation of ways of thinking about communication as well as for constructing knowledge about technology. In order to encourage children's emotional engagement in the SAGE environment, the storytellers are embodied in an interactive stuffed animal-a soft interface-which is also programmable by the children. The paper presents some technical aspects of SAGE's design and implementation and focuses on empirical results from research with children using SAGE.