DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Enforcing Cooperative Storytelling: First Studies
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Magic land: play therapy on interactive tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proportion: a tablet app for collaborative learning
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the Designing Interactive Systems Conference
Evaluation of preschool children's fantasy play in the tabletop environment
Proceedings of the 24th Australian Computer-Human Interaction Conference
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We explore the possibility of creating an interactive system which can foster fantasy play in preschool children in a tabletop environment. This paper reports our experiences designing and testing two prototypes with young children aged 3-4 years old. In the first study, we focused on understanding the similarities and differences between the type of play afforded by real objects and virtual objects. In the second study, we focused on testing solutions for the interaction difficulties evinced in the first study to see how to provide an engaging experience for children. Data were collected by observing children while they played with the study materials. Both quantitative and qualitative methods were used for data collection and analysis.