The media equation: how people treat computers, television, and new media like real people and places
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tigrito: a multi-mode interactive improvisational agent
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Tigrito: a high-affect virtual toy
CHI 98 Cconference Summary on Human Factors in Computing Systems
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Influence of colearner agent gehavior on learner performance and attitudes
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Designing pedagogical agents to address diversity in learning
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Sam goes to school: story listening systems in the classroom
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Anti-Phishing Phil: the design and evaluation of a game that teaches people not to fall for phish
Proceedings of the 3rd symposium on Usable privacy and security
Psychological responses to simulated displays of mismatched emotional expressions
Interacting with Computers
Agents with personality and emotional filters for an e-learning environment
Proceedings of the 2008 Spring simulation multiconference
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Affective interaction: How emotional agents affect users
International Journal of Human-Computer Studies
Effects of conversational agents on human communication in thought-evoking multi-party dialogues
SIGDIAL '09 Proceedings of the SIGDIAL 2009 Conference: The 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Robots that express emotion elicit better human teaching
Proceedings of the 6th international conference on Human-robot interaction
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
The impact of emotion displays in embodied agents on emergence of cooperation with people
Presence: Teleoperators and Virtual Environments
SEPADS'12/EDUCATION'12 Proceedings of the 11th WSEAS international conference on Software Engineering, Parallel and Distributed Systems, and proceedings of the 9th WSEAS international conference on Engineering Education
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
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In this paper we explore a new direction for pedagogical computer characters, which we believe will maximize students' learning gains and enjoyment. To the traditional scenario where students interact primarily with a single coach or tutor character on-screen, we introduce the addition of both a social, animate colearner, and the student's own avatar character. Variations of the colearner's attributes, informed by research literature on human partners, are explored through an online testbed application of English language idioms. Results from an experimental study with 76 Japanese college students reveal that cooperative colearners have a positive impact on students' performance and experience, as well as increasing perceptions of the character's intelligence and credibility. Findings provide grounding for a fruitful new direction for pedagogical characters, where students learn alongside emotional companions.