Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
What we talk about when we talk about context
Personal and Ubiquitous Computing
Computer Supported Cooperative Work
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
Proceedings of the 7th ACM conference on Designing interactive systems
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Ultrasound-aided pedestrian dead reckoning for indoor navigation
Proceedings of the first ACM international workshop on Mobile entity localization and tracking in GPS-less environments
Human-Computer Interaction
Tactile wayfinder: a non-visual support system for wayfinding
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Designing user interaction with robots swarms in emergency settings
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Towards human-centered support for indoor navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Letting tools talk: interactive technology for firefighting
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Engaging with practices: design case studies as a research framework in CSCW
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
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Ambiguity has been identified as a useful tool for designing ubicomp systems. In the design of safety critical systems, however, the expectations for a system are particularly high, and goals of the technology are rigidly defined. In this context is not clear if open ended systems can still be used as a tool for design. In this paper we present a detailed account of the design process of an indoor wayfinding support tool for firefighters, in which ambiguity played a central role in driving the construction of the system. Based on an ongoing work covering more than a year of close collaboration with a heterogeneous team of project partners, we present some implications of using ambiguity for designing ubiquitous computing solutions in a domain that traditionally requires more formal specifications for the construction of technology.