What we talk about when we talk about context
Personal and Ubiquitous Computing
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
A relative positioning system for co-located mobile devices
Proceedings of the 3rd international conference on Mobile systems, applications, and services
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
Proceedings of the 7th ACM conference on Designing interactive systems
Ultrasound-aided pedestrian dead reckoning for indoor navigation
Proceedings of the first ACM international workshop on Mobile entity localization and tracking in GPS-less environments
Human-Computer Interaction
Designing user interaction with robots swarms in emergency settings
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Letting tools talk: interactive technology for firefighting
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Towards designing better maps for indoor navigation: experiences from a case study
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Distance field illumination: a rendering method to aid in navigation of virtual environments
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Engaging with practices: design case studies as a research framework in CSCW
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Rigid structures, independent units, monitoring: organizing patterns in frontline firefighting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talking about implications for design in pattern language
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in navigation: evaluating a mobile map app for a fair
Proceedings of the 14th ACM international conference on Multimodal interaction
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
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This paper presents a new perspective for the design of indoor navigation support. In contrast to technology oriented approaches coming from Context Awareness research, we argue for a wider focus that complements the technical question of providing precise indoor location with the development of more effective navigation practices based on technology available today. Starting from research on indoor navigation conducted with the Paris Fire Brigade, we present two design concepts aimed at supporting firefighters in creating and finding their own paths, together with some of the design strategies that informed the creation of these concepts.