Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Aware Home: A Living Laboratory for Ubiquitous Computing Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
EasyLiving: Technologies for Intelligent Environments
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
On interfaces projected onto real-world objects
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A Wearable Mixed Reality with an On-Board Projector
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
A study of comparing the use of augmented reality and physical models in chemistry education
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible user interface for chemistry education: comparative evaluation and re-design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-On Training for Chemistry Laboratory in a Ubiquitous Computing Environment
SUTC '08 Proceedings of the 2008 IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing (sutc 2008)
Initializing Markerless Tracking Using a Simple Hand Gesture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Chemieraum: tangible chemistry in exhibition space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
From e-learning towards u-learning: ICT-enabled ubiquitous learning & training
CATE '07 Proceedings of the 10th IASTED International Conference on Computers and Advanced Technology in Education
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Spatial connectedness of information presentation for safety training in chemistry experiments
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A middleware for a tabletop procedure-aware information display
Multimedia Tools and Applications
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We propose a tangible learning system that facilitates chemistry experiments in a safe and independent manner. The system displays messages that alert a student to avoid a possible accident based on the experimental context. Here, we introduce the way of information presentation with three-dimensional ambiguity: semantic, spatial and temporal. Also, a prototype tabletop application named A3 (A-CUBE) is presented, which extracts various contexts in a procedure of a chemistry experiment. Finally, we report on an evaluation experiment to measure its usability and to test the feasibility.