The "Alberto's Gravimente Toys": children's fiction on technological design

  • Authors:
  • Marta Ferraz;Teresa Romão;Antõnio Câmara

  • Affiliations:
  • Tecnologia/Universidade Nova de, Lisboa, Caparica, Portugal;Tecnologia/Universidade Nova de, Lisboa, Caparica, Portugal;Tecnologia/Universidade Nova de, Lisboa, Caparica, Portugal

  • Venue:
  • Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2010

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Abstract

This paper presents the design process of a learning computer game based on environmental sustainability themes for children (primary school). To control the game, children use "Alberto's Gravimente Toys", everyday life objects (e.g. inflatable bat) which incorporate different sensors that are able to detect users' input actions. The game lets children move around the physical space (indoors and outdoors), allowing simultaneous cognitive and motor exercise. Our research also aims at finding new principles by which to conceive technological tools for children, connecting both virtual and physical realities, in direct proximity, and within different contextual environments. Children were involved in the design process from the very beginning, helping to improve the game design and usability. We were also interested in studying children attitude while playing (e.g. individual/collaborative). Three user evaluation sessions are described and the corresponding results are discussed.