Usability inspection methods
The pluralistic usability walkthrough: coordinated empathies
Usability inspection methods
Usability Engineering
Human-Computer Interaction
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
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Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space -- User Interfaces of the Future) aims at developing a 'natural' user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human-Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.