Hands-on Exhibitions: Managing Interactive Museums and Science Centres
Hands-on Exhibitions: Managing Interactive Museums and Science Centres
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Hi-index | 0.00 |
In this paper we describe a technologically enhanced, environmental peer-education project. This intergenerational program is called the Digital Hedge School (DHS) project; the central focus of which is the students' visit to a local informal learning environment i.e. Brigit's Garden [1]. At the garden students explore and play, learning about habitats, food chains, indigenous species and our relationship with the environment. Species field notes recorded by the students during the visit are uploaded to Brigit's Virtual Garden [2], a replica garden in a Multi-User Virtual Environment (MUVE). Pre and post visits are made to their schools to scaffold the informal garden experience which is supplemented with technological and traditional learning tools. Design-based research (DBR) methods were employed to devise the DHS program and technological interventions. The iterative design process involved technical experts, educators, domain experts, garden staff and the student's themselves.