RFID Field Guide: Deploying Radio Frequency Identification Systems
RFID Field Guide: Deploying Radio Frequency Identification Systems
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Studying social aspects of computer-supported collaboration with a mixed evaluation approach
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
First-year students as interviewers: uncovering what it means to be an engineer
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Multiple Case Studies to Enhance Project-Based Learning in a Computer Architecture Course
IEEE Transactions on Education
QuesTInSitu: From tests to routes for assessment in situ activities
Computers & Education
Developing a NFC-equipped smart classroom: Effects on attitudes toward computer science
Computers in Human Behavior
Future Generation Computer Systems
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One of the most relevant difficulties faced by first-year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable technologies with network and computer applications has been developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer Supported Collaborative Blended Learning scenario that has been evaluated with first-year university students of the degrees of Software and Audiovisual Engineering within the subject Introduction to Information and Communications Technologies. The findings reveal that the scenario improves significantly students' interest in their studies and their understanding about the campus and services provided. The environment is also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.