WYSIWIS revised: early experiences with multiuser interfaces
ACM Transactions on Information Systems (TOIS)
Shared workspaces: how do they work and when are they useful?
International Journal of Man-Machine Studies
ISSD-93 Selected papers presented at the international symposium on Spoken dialogue
Algebra jam: supporting teamwork and managing roles in a collaborative learning environment
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Proceedings of the 2005 conference on Diversity in computing
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Collaborative games: lessons learned from board games
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Proximity and view awareness to reduce referential ambiguity in a shared 3D virtual environment
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Adaptive support for distributed collaboration
The adaptive web
CSCWD'05 Proceedings of the 9th international conference on Computer Supported Cooperative Work in Design II
Effects of input device familiarity on content creation and sharing in meetings
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Complementarity of input devices to achieve knowledge sharing in meetings
Proceedings of the 2013 conference on Computer supported cooperative work
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What is the role of a shared whiteboard in building a shared understanding of the task and its solution? Our hypothesis was that a graphical communication tool would facilitate grounding processes, i.e. the mutual understanding of one or a few utterances and thereby the construction of a shared solution. We conducted an empirical study with 20 pairs solving an enigma in a MUD environment enriched with a whiteboard. The results show that the whiteboard was used less used to disambiguate difficult concepts in conversation than as a tool for distributed regulation of the task. The graphical features of the whiteboard were less exploited thatn the fact that information displayed on the whiteboard was persistent. Subjects selected the communication medium by matching the persistency of display (how long information is displayed) with persistency of information (how long it remains valid). Their grounding behaviour also takes into account the probability that some piece of information probabilty that some piece of infornmation is misundersis misunderstood or disagreed upon.