Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Aligning learning objectives with service-learning outcomes in a mobile computing application
Proceedings of the 44th annual Southeast regional conference
Supporting multi-step annotation to promote reflective learning: triggered by a cell-phone
International Journal of Mobile Learning and Organisation
Integrating m-learning with e-learning
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Behaviour & Information Technology
Context-aware learning path planner
WSEAS Transactions on Computers
Multi-step Annotation to Promote Reflective Learning with a Mobile Phone
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Empirical Research and Design of M-Learning System for College English
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Short movie materials based on tessellation for foreign vocabulary learning
ITHET'10 Proceedings of the 9th international conference on Information technology based higher education and training
Ubiquitous information gathering with SMS query service
TELE-INFO'06 Proceedings of the 5th WSEAS international conference on Telecommunications and informatics
Introducing mobility in serious games: enhancing situated and collaborative learning
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Expanding the point: automatic enlargement of presentation video elements
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Exploring the uses of mobile phones to support informal learning
Education and Information Technologies
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We present three projects in mobile learning.First, we polled 333 Japanese university studentsregarding their use of mobile devices. 100% reportedowning a mobile phone. 99% send email on theirmobile phones, exchanging some 200 email messageseach week. 66% email peers about classes; 44% emailfor studying. In contrast, only 43% email on PCs,exchanging an average of only 2 messages per week.Only 20% had used a PDA.Second, we emailed 100-word English vocabularylessons at timed intervals to the mobile phones of 44Japanese university students, hoping to promoteregular study. Compared with students urged toregularly study identical materials on paper or web,students receiving mobile email learned more (p