The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
Working Knowledge: How Organizations Manage What They Know
Working Knowledge: How Organizations Manage What They Know
Assessment of learner satisfaction with asynchronous electronic learning systems
Information and Management
Using Mobile Phones in Education
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
An activity-theoretical approach to investigate learners' factors toward e-learning systems
Computers in Human Behavior
Mobile learning: A framework and evaluation
Computers & Education
Educational affordances of PDAs: A study of a teacher's exploration of this technology
Computers & Education
The study on integrating WebQuest with mobile learning for environmental education
Computers & Education
Recognizing and measuring self-regulated learning in a mobile learning environment
Computers in Human Behavior
An observational study of undergraduate students' adoption of (mobile) note-taking software
Computers in Human Behavior
Understanding mobile learning from the perspective of self-regulated learning
Journal of Computer Assisted Learning
A framework of designing learning activities for mobile learning
ICHL'12 Proceedings of the 5th international conference on Hybrid Learning
Integrating mobile multimedia into textbooks: 2D barcodes
Computers & Education
The adoption of e-Learning in corporate training environments: an activity theory based overview
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Building Socially-Aware E-Learning Systems Through Knowledge Management
International Journal of Knowledge Management
Computers in Human Behavior
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Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning systems. In the research, we developed an m-learning system for learners' knowledge management and invited 152 participants who knew how to use the m-learning system then report on their experience. The results show that enhancing learners' satisfaction, encouraging learners' autonomy, empowering system functions, and enriching interaction and communication activities have a significant positive influence on the acceptance of m-learning systems.