Any Time, Anywhere Computing: Mobile Computing Concepts and Technology
Any Time, Anywhere Computing: Mobile Computing Concepts and Technology
Research on the Communicative Mobile English Learning Model
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Collage - The Carnuntum Scenario
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
A Review of Literature in Mobile Learning: Affordances and Constraints
WMUTE '10 Proceedings of the 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education
WMUTE '10 Proceedings of the 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education
Designing mobile learning experiences
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
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The quality of m-learning activity design, among other things, determines the quality of this new form of learning. However, few previous studies have touched upon how such design can be better undertaken to inform m-learning. This paper aims at developing a conceptual framework for the design through establishing an m-learning activity design model. First, it reviews the current literature related to definitions of m-learning, its differences from e-learning as well as pedagogical research in this field, with an emphasis on several related models. Then, it moves on to elaborate on its five key features and the rationales for the design in order to ground a conceptual framework for this endeavor. Finally, it develops a model for m-learning activity design, with its components expounded.