The measurement of end-user computing satisfaction
MIS Quarterly
Measuring usability: preference vs. performance
Communications of the ACM
The use of information technology to enhance management school education: a theoretical view
MIS Quarterly - Special issue on IS curricula and pedagogy
Assessment of learner satisfaction with asynchronous electronic learning systems
Information and Management
Interaction in distance-learning courses
Journal of the American Society for Information Science and Technology
The relationship between Internet identification, Internet anxiety and Internet use
Computers in Human Behavior
Mobile learning: A framework and evaluation
Computers & Education
The DeLone and McLean Model of Information Systems Success: A Ten-Year Update
Journal of Management Information Systems
Computers in Human Behavior
Impact of media richness and flow on e-learning technology acceptance
Computers & Education
Expert Systems with Applications: An International Journal
A contingency model of computer and Internet self-efficacy
Information and Management
Developing a collaborative e-learning system based on users' perceptions
CSCWD'06 Proceedings of the 10th international conference on Computer supported cooperative work in design III
Patterns of Web 2.0 tool use among young Spanish people
Computers & Education
Video-sharing educational tool applied to the teaching in renewable energy subjects
Computers & Education
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The research purpose is to investigate learner self-regulation in e-learning environments. In order to better understand learner attitudes toward e-learning, 196 university students answer a questionnaire survey after use an e-learning system few months. The statistical results showed that perceived satisfaction, perceived usefulness, and interactive learning environments were all found to predict perceived self-regulation in e-learning environments. Further, perceived usefulness can be influenced by interactive learning environments, perceived self-efficacy, and perceived satisfaction. In addition, perceived satisfaction can be affected by interactive learning environments, perceived self-efficacy, and perceived anxiety. Finally, the study proposes a conceptual model to investigate learner self-regulation in e-learning environments.