Low vs. high-fidelity prototyping debate
interactions
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining distinct graduate and undergraduate HCI courses: an experiential and interactive approach
Proceedings of the 40th ACM technical symposium on Computer science education
Training systems design: bridging the gap between users and developers using storyboards
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Investigating the fidelity effect when evaluating game prototypes with children
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Hi-index | 0.00 |
In this research review I undertook the problem related to the usage of a new concept known as the Mixed- Fidelity Prototype which is a mixture of its predecessors Low- and High- Fidelity Prototypes in Experience Prototyping. Experience Prototyping is a good way to explore, communicate and interact with the designs we develop like experiencing cycling on the ice, although the mood, snow conditions, bicycle type and many other factors really matter and tend to change with time. Experience Prototyping in itself is a very large domain to be explored separately but this research contains the idea to improve the ways we can achieve these factors with a minimal variation. Prototyping has the involvement of both the users and the stake holders so it is really important that correct experiments and the prototypes should get the desired results. With the effective usage of mixed-fidelity prototype in Experience Prototyping a better understanding of the real system can be developed as it gives a feeling of both the Low- and High- Fidelity Prototypes. It can unable an HCI developer to properly identify the requirements either functional or non-functional as identified by the proposed user. This paper has a comparison study between the uses of different prototyping models in Experience prototyping for better understanding of the system under development in detail and reasons for preferring Mixed-Fidelity Prototypes over the others.