Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES)
Enhancing experience prototyping by the help of mixed-fidelity prototypes
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Designing for the Digital Age: How to Create Human-Centered Products and Services
Designing for the Digital Age: How to Create Human-Centered Products and Services
Scenario-Based Methods for Evaluating Collaborative Systems
Computer Supported Cooperative Work
Training and learning for crisis management using a virtual simulation/gaming environment
Cognition, Technology and Work - Special Issue on Information and communications technology for crisis management: defining an agenda for scientific research
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
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Motivation -- Designing distributed training systems for crisis management (CM) requires an approach with the ability to address a great variety of needs and goals. Crisis responses involve multiple agents, each with different backgrounds, tasks, priorities, goals, responsibilities, organizations, equipment, and approaches. Identifying the different user training needs and translating these into user and functional requirement therefore poses great challenges. Research approach -- In this paper we present experiences of how to enable the collaboration between multiple stakeholders and partners when creating and adapting ideas throughout the design phase. The techniques have been used in a European project aimed at developing an interactive Virtual Reality (VR) environment for training crisis management. Findings/Design -- The focus of the paper is on the initial storyboard iterations and lo-fi prototypes, as this is a crucial stage for expressing ideas in a perceivable way without having to spend too much time and effort on creating detailed prototypes. Take away message -- Experiences using low-cost commercial software for creating storyboards are presented, as these provided the means to create, share, present, adapt and circulate ideas, facilitating the fusing of ideas, shared understanding and distributed working.