Low vs. high-fidelity prototyping debate
interactions
Guidelines for usability testing with children
interactions
Development and evaluation of the problem identification picture cards method
Cognition, Technology and Work
Enhancing experience prototyping by the help of mixed-fidelity prototypes
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Expert review method in game evaluations: comparison of two playability heuristic sets
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
The art of game design: a book of lenses
The art of game design: a book of lenses
School friendly participatory research activities with children
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 14th ACM international conference on Multimodal interaction
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
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The development and evaluation of prototypes is an important part of game development. Using an iPad, this study aimed to establish whether the fidelity of the prototype affects the ability of children to evaluate the user experience of a game. The participants were aged between 11 and 13 and used the Fun Toolkit to measure user experience in both fidelities. The results showed that the majority of children rated the low-fidelity version lower in terms of look, control and idea with the most significant difference being for the construct relating to the overall experience of the game. When evaluating monetary transactions with children it is important to realise that parental controls might influence the results.