The future of ubiquitous computing on campus
Communications of the ACM
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The InfoCanvas: information conveyance through personalized, expressive art
CHI '01 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting with groups of computers
Communications of the ACM
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Attuning notification design to user goals and attention costs
Communications of the ACM
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating an ambient display for the home
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Predicting human interruptibility with sensors
ACM Transactions on Computer-Human Interaction (TOCHI)
Scope: providing awareness of multiple notifications at a glance
Proceedings of the Working Conference on Advanced Visual Interfaces
Exploring evaluation methods for ambient information systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
History and current researches on building a human interface for humanoid robots
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
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One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOrb, an ambient notification appliance that deploys progressive turn taking techniques to minimize notification disruptions. AuraOrb uses eye contact sensing to detect user interest in an initially ambient light notification. Once detected, it displays a text message with a notification heading visible from 360 degrees. Touching the orb causes the associated message to be displayed on the user's computer screen.We performed an initial evaluation of AuraOrb's functionality using a set of heuristics tailored to ambient displays. Results of our evaluation suggest that progressive turn taking techniques allowed AuraOrb users to access notification headings with minimal impact on their focus task.