ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies
Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies
Context of use evaluation of peripheral displays (CUEPD)
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Peripheral information displays using vibro-tactile stimuli
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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A prominent issue for evaluating ambient displays has been the conflict between the relative intrusiveness of evaluation methods and the intention to keep the display at the periphery of the user's attention. There is a general lack of research discussing the difficulties of evaluating ambient displays in the wild, and in particular social aspects of use has received little attention. This paper presents a case study of an ambient light display designed for a public setting. Based on results from a non-intrusive in situ evaluation, we argue that viewing ambient displays as features of a broader social setting may aid our understanding of issues regarding the evaluation of ambient displays in the wild.