PeopleGarden: creating data portraits for users
Proceedings of the 12th annual ACM symposium on User interface software and technology
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
CrystalChat: Visualizing Personal Chat History
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
Visualizing email content: portraying relationships from conversational histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilizing mobile phones as ambient information displays
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
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Ambient displays are attractive, subtle visualisations of information. They are typically situated on the periphery of human perception, requiring minimal effort to be understood. The vast volume of communication facilitated by modern means of communication has led to research into methods of visualising this information to facilitate rapid understanding. These two research areas have, however, seldom been combined to include the use of ambient displays as visualisations of personal communication patterns. The research outlined in this paper addresses this issue by combining ambient displays and visualisation of personal communication patterns in a mobile context. This paper details the development of the AmbiMate system, analyses its usefulness and investigates the lessons which can be learned from its implementation in order to guide the future development of such systems.