AROMA: abstract representation of presence supporting mutual awareness
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Communications of the ACM
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
The Mobile Connection: The Cell Phone's Impact on Society
The Mobile Connection: The Cell Phone's Impact on Society
IN-Visible: perceiving invisible urban information through ambient media
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Place lab: device positioning using radio beacons in the wild
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
Context-aware photo selection for promoting photo consumption on a mobile phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Visualisation of Personal Communication Patterns Using Mobile Phones
Engineering Interactive Systems
Perceptions of visualizing personal mobile communication patterns
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Mobile phones have become a ubiquitous technology and for many people a daily companion, primarily used for communication and information access. The fact that the phone is accompanying the user makes it an interesting platform for building applications that utilize the phone as an ambient display. We explore the domain of ambient displays and persuasive technology with regard to communication. In this paper we first analyze the technical capabilities of mobile phones that can support the collection of information. Then we present designs of how the screen saver on a phone can raise users' awareness of their personal communication behavior.